Blackmar-Diemer GambitD00

Buxton R.
Holland B. (63)

Stratford D v Kenilworth E
2010


D00: 1 d4 d5: Unusual lines

1. d4 d5 2. e4 dxe4 3. Nc3 Bf5 last book move 4. f3 exf3 4... Nf6 5. g4 Bg6 6. g5 5. Qxf3 5. Nxf3 e6 6. Bd3= 5... Bxc2 5... Qc8= 6. Nge2?? not a good decision, because now the opponent is right back in the game 6. Qxb7 Nd7 7. Nb5 6... Nf6 6... Nc6 7. Bf4 Nf6 8. d5 7. Be3? 7. Qxb7 and White hangs on 7... Nbd7 8. Qc6= 7... c6 8. Nf4 8. Rc1 Bd3 8... e6 8... Qb6 9. Nd3 9. Bd3 9. Rc1 Bf5 10. Bd3 Bxd3 11. Nxd3 Bd6 9... Bxd3 10. Nxd3 Bb4?? lets it slip away 10... Bd6 and the scales tip in favour of Black 11. Nxb4 O-O 12. Nc2 12. O-O Qd6 13. Nc2 Nbd7 12... Qa5 12... Qb6 13. b3 13. O-O Nbd7 14. a3 Qc7 15. Bg5 Qb6 16. Bxf6 16. b4 h6 17. Bf4 Rfe8 16... Nxf6 17. b4 e5 17... Qc7 18. Rae1 18. Rad1 18. Na4 Qc7 19. Qg3 Nd5 20. dxe5 f6 18... Rad8 18... a5 19. Na4 Qa7 20. Nc5 exd4 21. Nxd4 19. Ne2 19. Na4!? seems even better 19... Qc7 20. Qg3 Nd5 21. dxe5 Rde8 19... exd4 20. Rd3 20. Nexd4 Rd5 20... Rd7 20... Rfe8 21. Ng3 c5 22. bxc5 Qxc5 23. Qd1 21. Kh1 21. Qh3 Rd5 21... c5 21... Rfd8 22. Nf4?? gives the opponent counterplay 22. bxc5 Qxc5 23. Ncxd4 Qh5 22... cxb4?? forfeits the advantage 22... c4 would have given Black the upper hand 23. Rd2 Rfd8 23. axb4 Rc8 24. Qe2 24. Qd1 Rdc7 25. Nxd4 Rc1 26. Qxc1 Rxc1 27. Rxc1 h6 24... Re8 24... h6 25. Qd1 25. Qd2 Ne4 26. Re1?? White lets it slip away 26. Qd1 26... Rde7 27. Qe2 27. Rxe4 Rxe4 28. h3 27... f5?? Loses material. gives the opponent new chances 27... g5 28. Nd5 Ng3+ 29. Rxg3 Rxe2 30. Rxe2 Rxe2 31. Nxb6 axb6 32. Rxg5+ Kf8 28. Nd5?? allows the opponent back into the game 28. Qf1 would hold out 28... Ng3+!! Theme: Clearance for e7-e2 29. hxg3 Theme: Interference 29. Rxg3 Rxe2 29... Qh6+ 29... Rxe2?! is a useless try 30. Nxb6 Rxe1+ 31. Nxe1 Rxe1+ 32. Kh2 axb6 33. Rxd4 30. Kg1 Rxe2 31. Rxe2 Rxe2 32. Nxd4 Qc1+ 33. Kh2 33. Rd1 does not help much 33... Qxd1+ 34. Kh2 Re1 35. g4 f4 36. Nf6+ gxf6 37. g3 Rh1+ 38. Kg2 Qf1# 33... Re1 34. g4 34. Ne7+ doesn't change the outcome of the game 34... Kf7 35. g4 f4 36. Rd1 Qxd1 37. g3 Rh1+ 38. Kg2 Qf1# 34... f4 35. Nxf4 35. Ne7+ hardly improves anything 35... Kf7 36. Rd1 Qxd1 37. g3 Rh1+ 38. Kg2 Qf1# 35... Qxf4+ 35... Rh1+ 36. Kg3 Qe1+ 37. Kf3 Rf1# 36. Kh3 36. Rg3 is not the saving move 36... Qxd4 37. g5 Qh4+ 38. Rh3 Qf4+ 39. Rg3 b5 40. g6 h6 41. Kh3 Rh1# 36... Rh1# 0-1 [Fritz 9 (10s)]

Game(s) in PGN