11th September 2017

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RULES OF MATCH PLAY PAGE

League's Rules for the Conduct of Matches





Divisions 14 Teams entering the League Championships shall be allocated to divisions at the AGM.
Points 15 Points shall be awarded on the results of matches, being two for a win, one for a draw and nil for a loss. However, if any team fields any ineligible player or players, though the game result(s) shall stand for grading purposes, the Fixtures Secretary shall count any win or draw by an ineligible player as a loss and apply a penalty of 1 game-point to the offending team.
Championship 16 The League Champions shall be the team with the highest number of points scored in the division concerned. Teams on equal match-points shall be sorted by overall game-point difference.
League Season 17 All matches shall be completed by the end of April, except at the discretion of the Committee.
Register of Club Officers 18 Club secretaries shall inform the League Webmaster of the names, addresses and telephone numbers of their officers and team captains by the end of June. Before the start of the season, the Webmaster shall publish online a register of the officers and team captains of all clubs in membership of the League.
Transfer of Players 19 A player shall not be eligible to play in the league matches for more than one club in any one season except with the consent of the League Committee.
Play in more than one team 20 If a club has more than one team entered in the League, then for eligibility purposes the teams shall be considered to be in rank order. I.e. if a club has 3 teams, A, B and C then the A team is considered to be the highest team and the C team the lowest, regardless of which divisions the teams are in. Captains may call on players from other teams for reserves.
However, on playing more than two games on any board or boards higher than bottom board in a higher team, then any such player shall be deemed ineligible to play in the lower team for the remainder of the season. For clubs with teams in the same division both the home and away fixtures between those teams must be played by 31st January. If not complied with - such outstanding matches between the two teams shall be void and no match points gained by either side. Both teams will be penalised by 4 game points per each violation.
Number of Boards 21 The number of boards in each division shall be decided at the AGM.
Colours to be played 22 Visiting teams shall play white on odd numbered boards.
Equipment 23 The home team shall be responsible for the provision of sets and boards and for arranging for clocks to be made available.
Results 24 As soon as possible after a match, both captains shall log on to the LDCL website and enter the result or check and confirm the result. Any disputed game result should be left blank until the League Committee has made its decision as per Rule 36.
Match start time 25 Matches shall commence at 7.30 p.m. prompt. If only one player is present at the time he shall start his opponent's clock. Any player not arriving by 8.30 p.m. shall forfeit the game.
Alterations to Fixtures 26 Both captains and the Fixtures Secretary shall agree any alterations of match dates. Any team wishing to postpone a match shall inform the opposing team captain at least ten days prior to the date of the match: exceptionally the League Committee may authorise a shorter period of notice. In the event of a postponement the home team shall, within ten days of the original date of the match, offer four dates excluding weekends during the fifty-six days following the match date. If the other team fails to accept one of these dates the match shall be lost by default. The Fixtures Secretary shall be notified of any altered match dates.
Team Cards 27 Captains shall exchange team cards simultaneously before the start of play.
Teams shall play in strength order and the “ten point rule” will be enforced, such that players can only play out of grading order if the variance is ten points or less, based on the July grading list, which will be used for all League competitions for the entirety of the season. Any breaches of this rule will be referred to the Committee and in the first instance an official warning will be issued. Any subsequent breaches will result in the match in question being void 0-4 for the purposes of the League Table. (Albeit all individual results will still be sent for grading, notwithstanding this.)
The ten point rule cannot be applied to ungraded players, who hence can play on a board consistent with their team’s assessment of their strength. However, if the ungraded player subsequently receives a grade in the January list, they will be bound by the ten point rule relative to this grade for the remainder of the season. If it is felt an ungraded player is manifestly not being played in an order consistent with their strength, this can be raised with the League Committee who will consider all the relevant evidence and make a ruling as to where the player should be playing board wise if need be.
  Junior players will not be bound by the ten point rule, as it is recognised that they could be improving rapidly and such a step could hinder their development. However, if it is felt a junior is manifestly being played on a board out of strength order this can be raised with the League Committee who will consider all the relevant evidence and make a ruling as to where the player should be playing board wise if need be.
  If an ungraded or junior player were to be fielded in a board order that disregarded a League Committee determination, following the raising and upholding of an objection, those subsequent breaches would result in the application of the provisions for breach of the ten point rule.
Laws 28 All matches shall be played under the FIDE Laws of Chess, including Appendix D 'Quickplay finishes where no arbiter is present at the venue' and (where pertinent) Appendix E 'Rules for play with Blind and Visually Handicapped' players.
Score of the game 29 Each player shall keep a score of the game, as provided for by the Laws of Chess, until he has less than five minutes on the clock. After a time-control is reached a player with an incomplete score sheet shall then bring it up to date. Moves may not be recorded on a digital electronic device without the agreement of the opponent.
Time Limits 30 Thirty-five moves shall be completed in one and a quarter hours and all the moves in one and a half hours.
If a player exceeds either of these time limits the game is lost by the player.
However, the game is drawn if the position is such that the opponent cannot checkmate the player's King by any possible series of legal moves.

Teams with digital clocks can use incremental times with 35 moves in the first 70 minutes and 10 minutes to complete the game. Every move is also subject to a 10 second increment. Thus a 60 move game gives 4200 seconds for the first 35 moves + 350 seconds increments plus 600 seconds for the last 25 moves plus 250 seconds increments, giving a total of 5400 seconds or 90 minutes which is the same as before. Both sides have to agree to use incremental time and all players in both teams must use it.
Mobile Phones 31 Without the mutual consent of both captains, a player is forbidden to have a mobile phone or other electronic means of communication in the playing venue, unless they are completely switched off. If any such device produces a sound, the player shall lose the game. The opponent shall win. However, if the opponent cannot win the game by any legal series of moves, then he/she will get half a point, the offender zero. (This rule is mandatory and cannot be waived by a generous opponent.)
Team Withdrawal 32 If a club wishes to withdraw a team during the season, it will normally be the team in the lowest division in which the club has a team, and its results for any incomplete cycle of matches against all opponents shall be ignored in the final results table for that division.
Individual Championship 33 In games played in the Individual Championship the time limits shall be the same as in League matches. If the first and second games are drawn the result shall be decided by subsequent half-hour games. For the Open Rapid it is thirty minutes each in a best out of three competition. The higher graded player concedes 5 minutes for every 10 grading points up to a maximum of 40 (based on the September grades).
Team Knockout Cups 34 In Team Knockout cups if the matches are drawn the result shall be decided by board elimination. Open and Under 700 Team Knockout cups are five boards, Under 120 is four.
Toss for colour in finals only.
To be eligible for the semi final onwards a player must have played in at least two ordinary league matches in the current season. In the U700 all players must have a grade less than 155, the grade for ungraded players is taken to be 140. Total grades must be less than 700. Grades as in September 2016 for both the U700 and the U120.
Stanley Gibbins Trophy 35 This will be awarded to the best performance in the league by an individual player. To qualify, a player must play in 75% of the games for any team in one division. Cup matches and games for higher or lower division teams than the player usually plays in will not count. Defaulted games don't count.
Disputes 36 Any disputes that cannot be resolved at the time by the team captains shall be recorded in detail and referred (with each of the captains making the case on behalf of their player) to the League Committee, whose decision shall be final. Any claim for a draw under the 'two-minute rule' of Article 10 and Appendix D must also be referred (supported by a copy of the final position and a complete score sheet where appropriate) to the League Committee whose decision shall be final.